It may be considered as a first-order skill for Aircraft Carriers and a not-so-useful skill for any other ship having a catapult-launched fighter because you can always choose a better skill. This Commander Skill applies to both carrier-launched and catapult-launched fighters. When the Fighter consumable is activated, an additional aircraft is launched. Air Supremacy is useless for ships of any other class.ĭirection Center for Fighters (the first-order skill for Aircraft Carriers, a not-so-useful skill for any other class) This is the first-order skill for Aircraft Carriers. Rapid Loader is perfect for any kind of Heavy Cruisers and Battleships, giving the player a clear advantage.Īir Supremacy (the first-order skill for Aircraft Carriers) However, in World of Warships there are unique Commanders having a Rapid Loader trait instead of Expert Loader, reducing the reload time when switching shell types by -75% (instead of standard -50%). Thereby the Expert Loader is useless for Destroyers and Small Light Cruisers, not-so-useful for Light Cruisers, perfect for Heavy Cruisers (especially USN Heavy Cruisers having better rebound angles and hence more effective AP shells), not-so-useful for Large Heavy Cruisers and Battleships. When an enemy ship is showing you her broadside you’ve got several seconds to switch from HE to AP shells. E.g., by rapidly switching from HE to AP shells in order to hit an enemy citadel. The idea of this Commander Skill is to maximize your damage per minute by using the right ammo type. Another drawback of the Preventive Maintenance design is that you’ll never know whether the skill worked or not.Įxpert Loader (a second-order skill for Heavy Cruisers and Battleships)Īccelerates shell type switching if all main battery guns are loaded. This skill is not very useful at all, though since there is no wide range of choice for torpedo-focused IJN Destroyers, selecting this Commander Skill isn’t a mistake of any sort. Risk of all modules becoming incapacitated: -30%.Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Preventive Maintenance (the first-order skill for few torpedo-focused ships, like IJN Destroyers) By knowing the number of opponents that are currently aiming at your ship you’ll be able to make a hard-boiled assessment of risks, thereby maximizing the efficiency of your play. Not very useful on torpedo-focused ships, like IJN Destroyers, since in this case, the mere fact of being spotted signifies a problem. This skill provides vital information when playing on any artillery-focused ship. The detection indicator displays the number of opponents that are currently aiming at your ship or squadron. Priority Target (the first-order skill for any artillery-focused ship: Destroyer, Cruiser, and Battleship) This is a skill that’s not going to work on a selected ship (it’s greyed out in the game interface). This is a skill that is obviously not so useful. This is a skill that you might select after you’ve selected all first-order skills. This is a skill that you should select first. ![]() In this part of the Guide to Commander Skills I consider every skill in World of Warships. ![]() Enjoy! Commander Skills’ general overview So I decided to skip this part and come down to essentials. It should be better to write some kind of a foreword that explains the game basics and Commander development in World of Warships ( play now!), but this part will make the guide much longer and that kind of general information is publicly available on other websites, in particular on the official WoWS wiki. Commander Skill builds for different classes and the selection of skill points for different ships see in the follow-up parts: In the first part of the guide, I’ll do a general overview of Commander Skills in WoWS. Here’s a complete guide on Commander Skills in World of Warships ( play now!) I tried making this guide as brief as possible, covering the process of selecting skills for any Commander.
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